cr_clear_introduce_heir_flags_effect = {
	clr_character_flag = ZE_evt_heir_1
	clr_character_flag = ZE_evt_heir_2
	clr_character_flag = ZE_evt_heir_2_B
	clr_character_flag = ZE_evt_heir_2B
	clr_character_flag = ZE_evt_heir_3
	clr_character_flag = ZE_evt_heir_3_B
	clr_character_flag = ZE_evt_heir_3B
	clr_character_flag = ZE_evt_heir_4
	clr_character_flag = ZE_evt_heir_5
	clr_character_flag = ZE_evt_heir_6
	clr_character_flag = ZE_evt_heir_7
	clr_character_flag = ZE_evt_heir_8
}
